nice, monumental music brought me back to remember of the flashback amiga game; clear scenery compositions; excellent camera.
negatives - no transitions (what about cinelerra or windows movie maker (free!!!) ); few fill video segments dedicated only to extend video length to music; (obsolote) s1 logo at the end
hehe, sometimes
unnameds and noobs are still breeding and have dynamic ip adresses
seriously... situation in demo is worse than ... sometimes... i should think so.
seriously2... but racing with demo noobs gives me sometimes occasionally new dimension of fun - jink racing, hard-working with mirrors etc.
every server owner can decide about of its guests. i automatically ban by hand nazi nicks for example...
unnameds are mostly hardcore beginners, who can not even read and/or understand server requirements, not welcome, so on my server they are kicked every 30s or with "no name no game", "kicking time" or "welcome" messages. (for jokers with unnamed nick or other creative people is there still possibility to use invisible characters etc. protection...)
oh, thanx. then !spb command in normal (non session) mode is...
spb = SessionS PB
i didnt know if its feature or just not implemented.
... both are theoretical PBs (tpb), nothing to do with any PBs. only temporary (session) one can be cleared? ohh... what a bad luck, i must clear non session ones by hand in *pad
by !cleanspb command is last of nick name color letter used to rest of message ... SPB Cleaned (^8 absent ) - see attachement
... lapper 5.01 works ~24h on demo server without crashes (surprise), seems ok.
new _demo... labeling in pb table made old table unusable to me, better is i think something like:
this is great, but what about authorisation??? only by nickname?
(edit... oh sorry im still in demo possibilities... - on zion (demo) server is authentification system... i dont know exactly how it works, maybe by ip, maybe (for lfs server wrong) password is transmitted via insim and processed?... works nice. when you try to rename to be zion member it kicks you
great work!
only suggestion - 100.5% of wr is too low and very relative... maybe constant increment might better - +0,5s in 1st split, +1,0s in 2nd split etc... or some hybrid model... (after quick look at BL1 XRT 1st split 27.77 in cfg - too hard
going to test stability!
oh... many combinations...
maybe someone with v-com have done similar table.
or its possible to connect to lfsw or something...?
best - just let clear file to set every desired and used combos!
hmmm, demo (racers) are very important to game - demo is gate to full game, free advertisting, most of demo racers (including me) expanding good reputation of game to new people, creating stuff, ... etc. some of demo racers also got brains and can have helpful ideas.
my point of view - i losing fun with racing xrt. there are 2 different cars - xrt with handicap and xrt without handicap. with 1st you can do wr, you can usually practice offline, but no more practising and fun with "same" people online - much like practising with wind? - you like it?.
of course - its hotlapping - alternative to compare with others - you can win races or/and be faster in hotlap...
im not interested in this "duality". because of this i drive (practise) online with gt cars now - no loss for lfs or world, only for me
and, i think - racers (including me) are happier when can be faster, no slower, so more motivate is speed up of slower cars than handicap faster... i know, handicaps are easier to implement...
why are demo servers with xrt handicapped?
its very simply and i understand devs - demo racers are very good and numerous testing drivers for final choice in changed weight of xrt.
thanx for your work, i hope in success with debugging of crashes of last lapper versions (and other bugs - eg. drift actions can not be multiple (separator | not work)),
...and some suggestions based on experience with another "similar" lapper utility which can be seen on zion servers:
- admin commands - eg. !stop - stops of reset/quali countdown
- multiple and car/track depend split messages (requires maybe additional .cfg file with table of split times)
- !!! private messages works even when player is in spectate mode !!!
and maybe something from that would be nice too
- !top, !stats commands with options of display other track than current eg. !top BL2R XRG
- simply admin alowed top table edit (!delete BL1 XRT 12 ... or so ... maybe !rename... - usuable mainly in demo i know...)
ive spot this bug much eralier - on attached images you can see it with dedi W0. you type something, press enter, command disasppears and nothing is executed... (it happends when server runs for longer time 1+ days i think, spotted with remote desktop (only) usage (im absolutelly not sure, possible can be a windows bug - different mapping of enter key...), lapper is running here)